Shared Assets Modding (2024)

Shared Assets Modding (1)

Contents

  • 1 Shared Assets Modding
  • 2 1) WHAT YOU NEED?
    • 2.1 Unity Asset Bundle Extractor [UABE (x64)]
  • 3 2)TEXTURE MODDING ( for UNITY 5)
  • 4 3) MESHES MODDING:
    • 4.1 Meshes Modding Instruction:
  • 5 4) AUDIO MODDING:
    • 5.1 Audio Modding Instructions:
  • 6 5) TEXTURE LIST :
  • 7 6)3D Model Editing:
    • 7.1 1-What you need:
    • 7.2 2-Tutorial
  • 8 7)Animation Modding:
    • 8.1 1- What you will need:
    • 8.2 2-Tutorial

[]

is a type of modding where you replace certain stuff in the game .! Like Textures , Audio , Meshes ...etc!

....

1) WHAT YOU NEED?[]

Unity Asset Bundle Extractor [UABE (x64)][]

Unity Studio (Optional)

UNITY ENGINE (Mesh modding only, personal works fine)

....

2)TEXTURE MODDING ( for UNITY 5)[]

If you're using Unity Studio as well:

  1. Open Unity Studio.
  2. Go to "File/Load Folder".
  3. Load your "YandereSimulator_Data" folder and wait for it to index.
  4. Go to the "Asset List" tab.
  5. Search for the texture you want. Click on it once to select it.
  6. Right click and hit "Show original file". It will open File Explorer and automatically select the file where that texture is located. You'll need that later!
  7. Go to "Export/Selected Assets". Select a folder.
  8. Go to that folder and to it's generated subfolder (It will be called Texture2D).
  9. Go to the next section below!

If you're using both/just UABE:

(If you're using both, skip steps 6and 7.)

  1. Open UABE
  2. Go to File/Open. Select your .asset file from 'YandereSimulator_Data'folder. (If you used Unity Studio, open the one from step 6!)
  3. Go to View/Search by name
  4. Find the texture you need.
  5. Check the type and make sure it's 'Texture2D'.
  6. Click on it once to select it.
  7. Go to "Plugins/Export to png". Choose a folder and export it.
  8. Once you're done editing it, go back to UABE and make sure your texture is still selected.
  9. Go to"Plugins/Edit/Load". Switch 'TGA'to 'PNG'at the bottom. Select your edited texture and press OK.
  10. Go to "File/Save" and choose the 'YandereSimulator_Data' folder. Name the file something like 'EDITsharedassets8.assets', NOT 'sharedassets8.assets' or it WILL NOT WORK.
  11. Go to the 'YandereSimulator_Data' folder and move the original asset somewhere else. Rename your file to something like 'sharedassets8.assets' but with your asset number.
  12. Test the game to make sure it worked!

....

3) MESHES MODDING:[]

Meshes Modding Instruction:[]

  1. Open UABE.
  2. Go to "File/Open". Select your .asset file from 'YandereSimulator_Data'folder. (If you used Unity Studio, open the one from step 6!)
  3. Go to View/Search by name
  4. Find the mesh you need.
  5. Check the type and make sure it's 'Mesh'.
  6. Click on it once to select it.
  7. Go to "Plugins/Export to obj". Choose a folder and export it.
  8. Once you're done editing it, open up Unity Engine
  9. Create a new project and let it load. Go to "Assets/Import New Asset...". Select your mesh and import it.
  10. Down at the bottom, under assets, your model should show up. Click it once and drag it to the empty world in the middle of the screen.
  11. Go to "File/Build Settings...". Make sure the Platform is 'PC, Mac & Linux Standalone'. Check the box that says 'Development Build'. Click the button that says 'Add Open Scenes'.
  12. Click the build button, choose a folder to export it to, and wait for it to build.
  13. Open another window of UABE.Go to "File/Open". Go to the folder you exported your project to and then into the folder editing in '_Data.Select sharedassets0.asset and open it.
  14. Find your model. Depending on what you named it, it could be anything, or it could be called Default. Go to "Export Raw" and choose a folder to export to. Close that window of UABE.
  15. Go back to your window of UABE and find the mesh you want to replace. Go to "Import Raw" and choose that raw data you just exported. Make sure to change the texture to your model's texture as well!
  16. Go to "File/Save" and choose the 'YandereSimulator_Data' folder. Name the file something like 'EDITsharedassets8.assets', NOT 'sharedassets8.assets' or it WILL NOT WORK.
  17. Go to the 'YandereSimulator_Data' folder and move the original asset somewhere else. Rename your file to something like 'sharedassets8.assets' but with your asset number.
  18. Test the game to make sure it worked!

....Check out this tutorial on Youtube: [1]

4) AUDIO MODDING:[]

This type of modding is similar to MESH MODDING , the only difference is that instead of MESHES you replace audio!! Also the audio that you used for replacement does need to have the same name as the original!

Example: MainMenuCute.wav

Audio Modding Instructions:[]

  1. Open UABE.
  2. Go to "File/Open". Select your .asset file from 'YandereSimulator_Data'folder. (If you used Unity Studio, open the one from step 6!)
  3. Go to View/Search by name
  4. Find the audio you need.
  5. Check the type and make sure it's 'Audio'.
  6. Click on it once to select it.
  7. Go to "Plugins/Export Audio". Choose a folder and export it.
  8. Once you're done editing it, open up Unity Engine (also make sure the name of the audio is the same as the name of the original that you wanna replace; example: MainMenuCute )
  9. Create a new project and let it load. Go to "Assets/Import New Asset...". Select your audio and import it.
  10. Down at the bottom, under assets, your model should show up. Click it once and drag it to the empty world in the middle of the screen.
  11. Go to "File/Build Settings...". Make sure the Platform is 'PC, Mac & Linux Standalone'. Check the box that says 'Development Build'. Click the button that says 'Add Open Scenes'.
  12. Click the build button, choose a folder to export it to, and wait for it to build.
  13. Open another window of UABE. Go to "File/Open". Go to the folder you exported your project to and then into the folder editing in '_Data. Select sharedassets0.asset and open it.
  14. Find your audio. Depending on what you named it, it could be anything, or it could be called Default. Go to "Export Dump" and choose a folder to export to. Close that window of UABE.
  15. Go to the folder you exported your project to and then into the folder editing in '_Data. Select sharedassets0.res and rename it , and copy that file and paste it inside YanSim_Data Folder.
  16. Next go inside the folder where you exported your dumps and open each file and change SharedAssets0.res to the name that you chose to rename the sharedassets.res fie .
  17. After that , go back to your window of UABE and find the audio you want to replace. Go to "Import Dump" and choose that dump data you just exported.
  18. Go to "File/Save" and choose the 'YandereSimulator_Data' folder. Name the file something like 'EDITsharedassets8.assets', NOT 'sharedassets8.assets' or it WILL NOT WORK.
  19. Go to the 'YandereSimulator_Data' folder and move the original asset somewhere else. Rename your file to something like 'sharedassets8.assets' but with your asset number.
  20. Test the game to make sure it worked!

If you did't understand the process of Changing the music from Yandere Simulator then check out this tutorial on Youtube: How to Change sounds using UABE and Unity

It is for 7 Days to die but don't worry it can be applied for Yandere Simulator too!

....

5) TEXTURE LIST :[]

sharedassets.assets filesTextures
sharedassets0.assets- Pink gradient texture- GUI textures

- VignetteMask texture

sharedassets1.assets- N/A
sharedassets2.assets- All sponsor logo textures
sharedassets3.assets- Hair colour textures:* - HairGreen (Used in older builds of the game)
  • - HairCyan (Used in older builds of the game)
  • - HairPurple (Used in older builds of the game)
  • - HairRed (Used in older builds of the game)
  • - HairYandere (Used by Yandere-chan's default hairstyle)
  • - DrillHair (Used by Yandere-chan's drill hairstyle)

- Misc. character textures:

  • - Blush
  • - YandereEyes
  • - YandereFace
  • - YandereHair
  • - GreenStockings (Used by Midori Gurin)
  • - Eyepatch
  • - SkirtShadow

- Skybox textures

- Misc. school textures

- Some Yandere-chan uniform textures:

  • - DarkZTR (Uniform 1)
  • - DarkZTRBlazer (Uniform 5)
sharedassets4.assets- Male hairstyle textures- Male skin and face textures.

- Female skin and face textures.

- Some Yandere-chan uniform textures:

  • - LongSleeveZTR (Uniform 2)
  • - SweaterZTR (Uniform 3)
  • - BlazerZTR (Uniform 4)
  • - OriginalUniformZTR (Uniform 6)

- Male uniform textures:

  • - m01_schoolwear_000_h (Uniform 1)
  • - m01_schoolwear_200_h (Uniform 2)
  • - m01_schoolwear_400_h (Uniform 3)
  • - MaleBlazer (Uniform 4)
  • - MaleDarkBlazer (Uniform 5)
  • - MaleOriginalUniform (Uniform 6)

- Misc. textures

sharedassets5.assets- Dark logo (Red and black Yandere Simulator logo) texture
sharedassets6.assets- Yandere-chan's phone texture.- Video thumbnail texture
sharedassets7.assets- Challenge icon silhouette textures- Misc. textures
sharedassets8.assets- All universal female uniforms- All universal male uniform textures (casual shoes and socks)

- Teacher uniform textures

- Gym teacher uniform textures

- Ronshaku skin, uniform and panty textures

- Oka uniform/stockings and panty textures

- Inkyu And Sakyu Basu's textures (under succubus 'a' and 'b' variables)

- All female hairstyle textures

- Special collectible books textures (ex:LifeNote)

- Yandere-Chan's Pajama Texture (f02_pajamas_00_h)

- Martial Arts uniform textures

- Yandere-chan's panty textures

- Accessory Textures

- Titan/Skeleton easter egg textures

- Original student ID photos.

- Basem*nt Textures (Includes Basem*nt Camera)

- Yandere-Chan's Room Textures (includes Senpai's Butsudan object textures)

- Counselor's office textures

- "Kao" Book (Fake Facebook page)

- Info-Chan Drop Textures

- Secret Kokona suicide rope texture

- All Rainbow Six stockings (also used by Midori), Osana stockings, and Musume's loose stockings

-Smartphone Textures (YanChan's and others)

-Cover Textures

sharedassets9.assets- Buraza Town textures- Easter egg uniform textures- Cooking Club room textures

- Bench, floor, and interior wall textures

- Generic Club props Textures

- Occult Club Room Textures

- Club accessories for Yandere-chan

- Light Music Club textures

- Club Poster textures

-Pippi and Ryuto's "OSU!" background and Gaming Club stats boosting games textures

- Demon hand textures

- Classroom textures

- Rival-chan default outfits (f05 files)

- Placeholder club leader textures

- Yandere-chan's alternative hairstyle and accessory textures

- Nurse textures

- Counselor textures (hair, face, clothes)

- Osana Najimi textures

- Megami Saikou (Student Council President) textures

- Weapon textures

- Infirmary textures

- Drama Club mask textures

- School sign textures

- Bathroom textures

- Kokona's phone texture

- Info-chan textures

- Police officer textures

- Turtle textures

- Octodog texture

- Hedge textures

- Saki's bra texture

- Demon Realm textures

- Magical Girl Wand texture

- Faculty room textures

- Art Club apron texture

- K-ON Uniform texture

- Drama Club gloves texture

- Counselor's laptop screen texture

- Misc. textures

sharedassets10.assets- Buraza Town textures-Canvas paintings Texture

-Poster Textures

-Cooking Club Textures

sharedassets11.assets- Yandere-chan's house textures
sharedassets12.assets- Yanvania textures
sharedassets13.assets- Yanvania textures
sharedassets14.assets- N/A.
sharedassets15.assets- "Fun" easter egg texture
sharedassets16.assets- N/A.
sharedassets17.assets- Some of Nemesis-chan's mission mode screen textures and her portrait.
sharedassets18.assets- Loading screen textures.
sharedassets19.assets-FunGirl Texture
sharedassets20.assets-YS Title Logo

HeartLogo and BloodSmearIcon

--------------------------------------------------------------------------------

6)3D Model Editing:[]

1-What you need:[]

2-Tutorial[]

If you use 3DS Max:

  1. Open the character model skeleton in 3DS Max.
  2. Run the PMD import script by selecting 'Run Script' in the Scripts menu (in the top bar).
  3. Import your hair, making sure to uncheck every box except for 'Model' and 'Physics'.
  4. Resize and move your hair until it's on the model the way you want.
  5. Delete the character skeleton and save the hair as a .obj file.
  6. Open up Unity and create a new project.
  7. Select the 'Assets' button at the top and choose 'Import New Asset'.
  8. Choose your .obj that you just made. It should show up as an asset.
  9. Drag the bottom picture of the model to the grid to import it to a scene.
  10. Go into file and select 'Build Settings'.
  11. Select 'Add Current' and save your scene.
  12. Click 'Build'.
  13. Wait for it to build.
  14. Go to where you saved your game. You should see a YourBuildName_assets folder that contains sharedassets0.assets.
  15. Open up sharedassets0.assets with Unity Assets Bundle Extractor.
  16. Find your mesh (Mine was named default, because I forgot to name the model - oops!).
  17. Right click and select 'Export'. Save the .data file.
  18. Open up the sharedassets in Yandere Simulator that contains the hair you want to replace (mine is in sharedassets9).
  19. Press Export Raw. Export to wherever you want and give any name. Then press Import Raw, select your mesh, and press OK.
  20. Find the texture of the mesh you replaced (there's a search function).
  21. Press Plugins/Edit/Load and select your texture, then press OK.
  22. Follow the texture replacing tutorial above.
  23. Go to File/Save, add the extension ".assets" and rename the file to something like "EDITsharedassets8.assets". You MUST save the file as something else; the game will not work right if you don't.
  24. Go to your "YandereSimulator_Data" folder where your modded file is located. Move the original .assets file so you have a backup in case something goes wrong. Rename your modded .assets file to the original file's name.
  25. Open up the game and scroll through Yan-chan's hairstyles - you should find your hair! (My game crashed because I have a bad computer, so sorry there's no pictures...)
  26. Alternatively, you could use the Pose Mod to put you models in the game like the fake Kizana hair - a tutorial for this is coming soon, probably on the Pose Mod commands page.

(Credits goes to Flower-Kun for the the tut on 3d moddeling )

If you use Blender:

...

Will be added soon! ...

...

7)Animation Modding:[]

1- What you will need:[]

UAE (for UNITY 4)

or

UABE (Unity 5)

2-Tutorial[]

If you use UAE:

1- Open UAE and go to your yan sim folder

2-open sharedassets 8 or 10 for older version or 8 and 9 for newer version

3-scroll down through the files till you find the files with f02 in the start

4-choose one and save it on a place you can easily find it

5-choose another animation save it and replace it with the one you choose before

(Credits goes to Kawaii Potato for the animation tut if using UAE)

*Note: To make Yandere-Chan Play Students Animation, please use pose mod! Thank you.

If you use UABE:

...

Will be added soon!!

...

https://www.youtube.com/watch?v=93AnOlZaSjM

Shared Assets Modding (2024)

FAQs

What are shared assets? ›

Shared Asset means any account or exposure where two or more Farm Credit institutions have assumed a portion of the asset's benefits or risks. An institution's share in the asset may be established through means such as syndications, participation agreements, assignments, or other arrangements with System entities.

How to open sharedassets0 assets? ›

Go to "File/Open". Go to the folder you exported your project to and then into the folder editing in '_Data. Select sharedassets0. asset and open it.

How do I edit a .asset file? ›

Edit an Asset
  1. Click on the “Assets” icon (press “A”) on the left navigation panel. You can also use the shortcut key “A”(for both Windows OS and Mac OS users) to access the assets menu.
  2. Click on the asset that you wish to replace. ...
  3. On the Edit Asset page, click on the Replace button on the file preview image.

How do I export assets from one project to another in unity? ›

Open the project you want to export assets from. Choose Assets > Export Package… from the menu to bring up the Exporting Package dialog box. (See Fig 1: Exporting Package dialog box.) In the dialog box, select the assets you want to include in the package by clicking on the boxes so they are checked.

How do you split an asset? ›

You and your former spouse or de facto partner can decide on how to settle your assets outside of court. If you agree on arrangements, you can apply for a consent order. If you can't reach an agreement, you'll need to apply for the court for financial orders.

What are the four types of assets a person can own? ›

While countless things can be considered assets, they don't all fall into the same class. The four main types of assets are liquid assets, illiquid assets, tangible assets and intangible assets. We'll also look at two additional types of assets that are important for businesses.

How to modify Unity game data? ›

To edit the game information, go to the UDP console and navigate to the game that you created in the Editor. Click EDIT INFO to edit your game information. You can then access the following sections: Basic Information.

How to see asset files? ›

Required Editions and User Permissions

To view asset files in Files home, select Libraries and then select Asset Library . To view and edit asset files in Setup, enter Asset Files in the Quick Find box, then select Asset Files. Click the name of a resource to view its details.

What is meant by asset? ›

An asset is something valuable that a person or business owns, which can be used to generate income or provide future benefits. It could be money in the bank, property like a house or land, investments such as stocks or bonds, or even physical items like machinery or vehicles.

What are assets files for? ›

Asset files are packageable versions of Salesforce files that are used for branding and design purposes in your org or Experience Cloud site. Asset files can be used for headers and logo images. They can also be referenced by components.

What is the difference between a file and an asset? ›

Assets are audio or video files that are auto-transcribed upon upload. Assets allow for video and audio playback and can be annotated, tagged, and synthesized into insights and highlight reels. Files let you upload or link non-video/audio files for reference in your project.

How do I create an asset file? ›

From Files home, go to Libraries | Asset Library. Click Upload Asset File. The file selector opens to let you upload a new file or select an existing file to make into an asset.

How do I import custom assets into Unity? ›

Open the project you want to import assets into. Choose Assets > Import Package > plus the name of the package you want to import, and the Import Unity Package dialog box displays, with all the items in the package pre-checked, ready to install.

How do I import free assets into Unity? ›

Assets can be dragged and dropped into the Project window of the Unity Interface, or they can be imported by using the Import New Asset command.
  1. With a Unity project open, right-click in the Project Window > Import New Asset. ( ...
  2. Browse to the desired file location and select the desired assets.
Mar 14, 2021

What does it mean to hold assets in custody? ›

First, having custody means having legal access to or directly holding a client's investment assets. In other words, the client gives legal permission for another entity to manage these funds. The custodian is the entity holding the assets for safekeeping, meaning protecting the assets from theft or loss.

What does assets mean in housing? ›

In simple financial terms, an asset is anything that can be owned that can also provide value for the owner. Since you have the option of reselling your house or converting it to a rental property, most people assume that their house is treated entirely as an asset.

What is the meaning of assets under custody? ›

Assets under custody and/or administration

This measures the total market value of all the financial assets held by a financial institution acting as a custodian or fund administrator, which is typically an intermediary.

What are assets held in custody? ›

Generally, customer assets held in custody are registered in the bank's name or the bank's “nominee” name. Securities held by the bank in custody for customers are kept separate and apart from the bank's assets, are not included on the bank's balance sheet, and are not subject to the claims of that bank's creditors.

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